espero que estéis pasando unas magníficas vacaciones. FELIZ VERANO!!!
jueves, 11 de julio de 2019
Trabajos finales 4º ESO
Bueno chicos,
espero que estéis pasando unas magníficas vacaciones. FELIZ VERANO!!!
espero que estéis pasando unas magníficas vacaciones. FELIZ VERANO!!!
viernes, 22 de marzo de 2019
Ultimate
After watching this video, answer the following questions:
- How is an ultimate game get started?
- How many seconds has the receiving player got to try to pass the disk?
- What should a player do after they have caught the disk?
- What happens when an incomplete throw is performed?
- Is it allowed to touch, hit or push the opponent in any way?
- What are the four ways in which turnover can occur?
miércoles, 20 de marzo de 2019
The brain-changing, benefits of exercise
Dear pupils here you have an interesting video about the benefits of exercise.
lunes, 4 de marzo de 2019
PREPARACIÓN PARA EL EXAMEN 2º TRIMESTRE
Hola,
aquí os dejo algunas pistas para que preparéis el examen del segundo trimestre.
aquí os dejo algunas pistas para que preparéis el examen del segundo trimestre.
- Contenidos referentes al deporte que habéis trabajado en grupo:
- Historia del deporte. Lugar y época de nacimiento, inventor si lo hubiera y antecedentes del deporte tal y como lo conocemos en la actualidad.
- Reglamento:
- Sistema de puntuación
- Esquema básico del campo de juego (líneas principales). Deberás saber dibujarlo aunque no es necesario que te aprendas de memoria todas las medidas.
- Sistema de faltas
- Principales técnicas del deporte. Además, deberás poder plasmar en el examen alguno de los ejercicios llevados a cabo en vuestra clase práctica.
- Rugby tag. Debes conocer las reglas principales de este deporte así como el vocabulario básico que hemos estado trabajando en clase durante todo el trimestre. Estúdialo aquí y aquí (vídeo explicativo)
- Bádminton. Debes conocer las reglas, tipos de golpeo y tipos de agarre de la raqueta. Lo tienes todo aquí
Badminton notes
Badminton Vocabulary:
VOLANTE
- Shuttlecock
RAQUETA
- Racket
GOLPEAR
– To hit
PARTIDO
- Match
FALTA
- Fault
BANDA
- Bounds
RED
- Net
JUGADA
- Rally
JUGADOR
QUE SACA SAQUE - Server
SAQUE
- Service
DERECHAS
- Forehand
REVÉS
- Backhand
PAR
- Even
IMPAR
- Odd - Receiver
PUNTOS
- Points
PISTA
- Court
INDIVIDUAL
- Singles
DOBLES - Doubles
AGARRE DE RAQUETA, AGARRAR - GRIP
HISTORY:
- In the 5th century BC, the people in china played a game called ti jian zi, It was the first game that uses a Shuttle.
- In the 1860s, a game named Poona was played in India. The British army learned this game in India and took the equipments back to England during the 1870s.
- In 1873, the Duke of Beaufort held a lawn party in his country place, Badminton. A game of Poona was played on that day and became popular among the British society's elite.
HOW TO PLAY:
- To begin a singles game, players stand in diagonally opposite service courts
- The server, then, serves the shuttlecock underhand from below the waist. In singles, the server stands in their right service court when their score is even, and in her/his left service court when her/his score is odd.
- The rally continues until someone wins it by hitting a good shot which their opponent cannot return, or until someone loses it by hitting a fault
- Faults include:
- hitting the shuttlecock into the net
- hitting it outside the court,
- or hitting it twice with two separate shots before it goes over the net.
- Whoever wins the rally earns one point, and serves to start the next point.
- Play continues until one player wins the game by being the first to earn 21 points, with a margin of at least 2 points. For example, if the score is 21 to 19, the game is over. But if the score is 21 to 20, the game continues. If the player with 21 points then wins a point, the score is 22 to 20 and the game is over. Matches are usually the best of three games. This means the first player to win two games wins the match.
- Badminton court. Badminton is played on a court marked for both singles and doubles matches.
TYPES OF SHOTS:
THE GRIP
jueves, 21 de febrero de 2019
The origin of sports
Hello,
Read the article and answer the following questions.
- How were sports like cricket, football or badminton spread around the world?
- Describe the "Fair Play" concept.
- Why was a campaign mounted against violent sports?
- "Hacking" is a type of what?
- What were the differences between the game played at Eton and Rugby?
- Why did "the cart came before the horse" in tennis?
- Thomas Arnold was the headmaster of which school?
- What is the FA Cup? Do you know if is still played nowadays?
- When was professionalism legalised in football and why?
- Why did the factory owners change their point of view about sports like football that had been considered very dangerous for their workers?
miércoles, 30 de enero de 2019
domingo, 27 de enero de 2019
Improvement plan template
Hello,
here you have the template to carry out your improvement plan task.
martes, 15 de enero de 2019
TAG RUGBY
VOCABULARY
- Try: Ensayo
- Goal-line: Línea de ensayo
- Dive. Lanzarse al suelo.
- Tag belt. Cinturón de rugby tag
- Ground the ball. Depositar el balón en el suelo
- Pitch. Campo de juego. También se le conoce como grid
- Free pass. Saque libre
- Touch line. Línea lateral
- The ball goes into touch. El balón sale por la línea lateral
- Backward. Hacia atrás
- Sideward. Hacia el lado
- Forward. Hacia delante
- knocked forwards. ocurre cuando un jugador se le escapa la pelota y ésta cae hacia delante tocando finalmente el suelo.
- Waist. Cintura
- Hip. Cadera
- Tucked. Remetido
- Wrapped. Enrollado
- Ball carrier. Portador del balón
- Tagger. Jugador que ha quitado la cinta
- Fend off. Repeler
- Shield. Proteger
- Strides. Zancadas
- Retrieve. Recuperar
- Room. Espacio
- Floated pass. Pase bombeado
- Grasp. Agarre
- Barging. Empujar
- Tag. Pillar, quitar la cinta. Cinta que se colocan en las caderas
- Tackle. Placar
- Offside. Fuera de juego
- Dodge. Esquivar
RULES OF TAG
1.OBJECT - OBJETIVO.
The object of the game is to score a try by placing the ball with a downward pressure on or behind the opponents’ goal-line. For the sake of safety, the ball carrier must remain on their feet at all times and they are not allowed to score a try by diving over the goal-line. If a player grounds the ball while on their knees, the try should be allowed but, afterwards, all players should be reminded that they should stay on their feet. A player may not be prevented from grounding the ball by any physical contact (including placing a hand between ball and ground). For safety reasons, where Tag Rugby is played indoors or in restricted areas, a try can be scored by the ball carrier crossing the vertical plane of the goal-line without grounding the ball. This allows players to have their head up and be aware of their surroundings at all times. When a try is scored, the game is restarted by a free pass from the centre of the pitch by the non-scoring team.
2. TEAMS - EQUIPOS
Tag Rugby is played between teams of equal numbers of players, each team containing five to eight players (agreed beforehand). Each side can have an agreed number of substitutes. Substituted players can be re-used at any time.
3. TECHNICAL INFORMATION - INFORMACIÓN TÉCNICA, EQUIPAMIENTO
The maximum pitch size is 60m x 30m, plus 5m for each in-goal (scoring) area. The size of the ball should be size 4 for age groups up to and including Under 14s. Although Tag Rugby is a non-contact game, the RFU strongly recommend the use of mouth guards and shin pads (ESPINILLERAS) in the case of accidental collision. Ideally mouth guards should be custom made from a dental impression of the teeth.
4. PASSING - PASE
The ball can only be passed sideways or backwards through the air, not handed to another player. If the ball is handed to another player or passed or knocked forwards (towards the opponents’ goal-line) then a free pass is awarded to the non-offending side, unless advantage occurs to the non-offending side. In order to keep the game flowing, referees should play advantage wherever possible.
5. FREE PASSES - SAQUE LIBRE
(a) A free pass is used to start the match at the beginning of each half from the centre of the pitch, from the side of the pitch when the ball goes into touch at the point where the ball went out of play and from where the referee makes a mark when an infringement has taken place.
(b) At a free pass, the opposition must be 7m back from the mark. For safety, the receiver must be stationary and within 2m of the passer prior to the pass, but can start moving forward before the ball leaves the hands of the passer, to receive the ball whilst moving forward. At a free pass, the player must start with the ball in both hands and, when instructed by the referee who will call “PLAY”, pass the ball backwards through the air to a member of their team. For safety reasons, no player may run until the pass is made. The player taking the free pass must pass the ball when the referee calls “PLAY”.
(c) If an infringement takes place or the ball goes into touch over the goal-line or within 7 m of the goal line, then the free pass must be awarded to the non offending side 7 m from the goal-line. This gives more space for both attacking and defending teams to play in.
6. THE TAG - EL TOCADO, QUITAR LA CINTA
(a) All players wear a tag belt around their waist with two tags attached to it by Velcro positioned over each hip. Tag belts are to be securely fastened and any excess belt is to be tucked away so that this cannot be pulled by mistake. Tag belts are to be worn outside of shirts and not obscured in any way. Referees are to be watchful for tags being wrapped around the belt preventing them from being pulled off.
(b) The standard dimensions for a tag are 38cms in length by 5cms in width although slight variations of a few mms should not be cause for concern. They should be made of a flexible plastic or plastic/canvas material. Tags are generally provided in red, blue, green and yellow. Colours should be chosen so that they stand out against the player’s strip e.g. teams with yellow shirts or shorts should not use yellow tags. Teachers are reminded that the tags are to be positioned on the hips, not at the front or back, which may require the belt to be adjusted slightly for players with particularly small waists. Placing a knot in between the two Velcro pieces on the belt often brings the tags into the correct position.
(c) A “TAG” is the removal of one of the two tags from the ball carrier’s belt. Only the ball carrier can be tagged. The ball carrier can run and dodge potential taggers but cannot fend them off using their hands or the ball and cannot guard or shield their tags in any way. The ball cannot be pulled out of the ball carrier’s hands at any time.
(d) If a player does not have two tags on their belt, one on each hip, they will be penalised if they become a ball carrier or if they tag an opponent and a free pass will be awarded to the non-offending side at the place of infringement.
(e) Actions by the ball carrier:
(1) When the ball carrier is tagged, the ball must be passed to a team mate within 3 seconds. This includes stopping time. The ball carrier must attempt to stop as soon as possible; within 3 strides is a reasonable guide for referees, but the ball can be passed in the act of stopping. If the pass takes longer than 3 seconds or the player takes more than 3 strides they must be penalised and a free pass awarded to the non offending side at the place where the tag occurred.
(2) After the ball has been passed, the player must go to the tagger, retrieve their tag and place it back on their belt before re-joining play. If the player continues to play and influences the game without collecting their tag, they must be penalised and a free pass awarded to the non-offending side at the place of infringement.
(3) Players are however only allowed one step to score a try af ter being tagged.
(4) If the ball carrier is tagged whilst standing inside the goal area they must ground the ball immediately in order to score. Referees should help this part of the game along by advising the ball carrier “Touch the ball down and I’ll award the try”, or similar.
(5) If the ball carrier dives to ground to score a try if will be disallowed and a free pass will be awarded to the defending side 7m out from the try -line.
(2) After the ball has been passed, the player must go to the tagger, retrieve their tag and place it back on their belt before re-joining play. If the player continues to play and influences the game without collecting their tag, they must be penalised and a free pass awarded to the non-offending side at the place of infringement.
(3) Players are however only allowed one step to score a try af ter being tagged.
(4) If the ball carrier is tagged whilst standing inside the goal area they must ground the ball immediately in order to score. Referees should help this part of the game along by advising the ball carrier “Touch the ball down and I’ll award the try”, or similar.
(5) If the ball carrier dives to ground to score a try if will be disallowed and a free pass will be awarded to the defending side 7m out from the try -line.
(f) Actions by the tagger:
(1) When a tag is made, the tagger must stop running, hold the tag above their head and shout, “TAG”. At this stage the referee must shout, “TAG - PASS”. 3
(2) If the ball carrier stops running within 1m of the tagger, the tagger must move back towards their own goal-line, at least 1 m, to allow room for the ball to be passed. If the tagger fails to retire at least 1 m before rejoining the game, they are to be considered “offside” and a free pass will be awarded to the non-offending side at the place of infringement.
(3) Once the ball has been passed, the tagger must hand back the tag to the player and cannot re-join the match until this has been done. If a tagger continues to play and influences the match with an opponent’s tag in their hand, or throws it to the floor, they must be penalised and a free pass awarded to the non-offending side at the place of infringement.
(2) If the ball carrier stops running within 1m of the tagger, the tagger must move back towards their own goal-line, at least 1 m, to allow room for the ball to be passed. If the tagger fails to retire at least 1 m before rejoining the game, they are to be considered “offside” and a free pass will be awarded to the non-offending side at the place of infringement.
(3) Once the ball has been passed, the tagger must hand back the tag to the player and cannot re-join the match until this has been done. If a tagger continues to play and influences the match with an opponent’s tag in their hand, or throws it to the floor, they must be penalised and a free pass awarded to the non-offending side at the place of infringement.
7. OFFSIDE - FUERA DE JUEGO
Offside occurs only at the time of the tag where the offside line is through the centre of the ball except for the tagger for whom it is 1 m further back. When a tag is made, all the other players from the tagger’s team must attempt to retire towards their own goal-line until they are behind the ball. If a player, in an offside position, intercepts, prevents or slows down a pass from the tagged player to a teammate, a free pass will be awarded to the nonoffending side. A player can, however, run from an onside position to intercept a floated pass before it reaches the intended receiver.
Offside occurs only at the time of the tag where the offside line is through the centre of the ball except for the tagger for whom it is 1 m further back. When a tag is made, all the other players from the tagger’s team must attempt to retire towards their own goal-line until they are behind the ball. If a player, in an offside position, intercepts, prevents or slows down a pass from the tagged player to a teammate, a free pass will be awarded to the nonoffending side. A player can, however, run from an onside position to intercept a floated pass before it reaches the intended receiver.
8. OBSTRUCTION - OBSTRUCCIÓN
(a) The ball carrier can run and dodge potential taggers but cannot fend them off using their hands or the ball and cannot guard or shield their tags in any way.
(b) Similarly, the ball carrier or a potential tagger must not deliberately make contact with an opponent.
(c) If such contact is made the game must be stopped, the offender spoken to, reminded of the non-contact rules of tag and a free pass awarded to the non offending side.
(d) If the ball is pulled from the ball carrier’s grasp, a free pass is awarded to the ball carrier’s side.
9. BALL ON THE GROUND - BALÓN EN EL SUELO
Players play Tag Rugby on their feet, with the ball in hand. If the ball goes to ground, players can pick it up but they must not dive to the floor to recover the ball. Penalty: free pass to non-offending side and the following rules will apply:
(a) If the ball was lost forward, a free pass is awarded to the non-offending side unless advantage occurs to the non-offending side.
(b) If the ball carrier falls to the ground with the ball then a free pass will be awarded to the non-offending side.
(c) If the ball is passed other than forward and goes to ground, play will continue and either side may pick up the ball. If the passed ball rolls into touch a free pass will commence from the touchline to the non-passing side.
10. NO CONTACT - SIN CONTACTO
The only contact allowed between the two teams is the removal of a tag from the belt of the ball carrier. Any other type of contact on the ball carrier, such as shirt pulling, running in front of or barging the ball carrier, forcing the ball carrier into touch, etc must be penalised with a free pass and the players concerned reminded of the rules
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